Marty Stratton discusses DOOM
British newspaper Metro sat-down with Marty Stratton at E3 to discuss the upcoming DOOM project. The interview covered mostly what they had already announced during the E3 press conference but Marty did mention a few more snippets about the type of multiplayer DOOM will have.
Here's a quick snippet:

The full interview can be found at metro.co.uk
Here's a quick snippet:
GC: One of the many problems of making a game with one eye on the past must be deciding how much to take from more modern games. Quake was obviously a spiritual descendent of Doom, but have you purposefully tried to stop yourself borrowing from that? Things like rocket jumps. Because it must be tempting, especially because those games aren't around at the moment.
MS: Yeah, I think we always go into things with the experiences of the past, so there's a lot of us that have worked on Quake III and other Quake games - Quake II - but I think we try not to muddle the experiences too much. I would say the closest we've come to blending things a bit between our brands is in the multiplayer side of this. The speed and arena nature, I've heard people refer to it as kind of Doom meets Quake III.
But we're still trying to do it in a very different way. In fact, we showed it, there's a demonic room in a lot of the levels, that players will compete for, and then in a sort of glorified quad damage way they become a demon and then really can have a very different gameplay experience. And it kind of changes the dynamic of play, because whatever team doesn't have the demon is obviously trying to take him out and steal that room back.

The full interview can be found at metro.co.uk
What he said about controlling the demon powerup rooms sounds like fun
sounds soo different :p but then again...similarity to q3 is always a good thing