Fast paced movement (strafe jumping, rocket jumping, "ledge popup" ... double jump?)
Different Characters with different abilities
Bethesda to support tournaments beyond QuakeCon
He mentioned the character "Nyx" being his favorite because she is fast and rocket jumps high which could mean different movement speeds per characters
Observations from the trailer:
Ranger picked up an LG, so hopefully weapon pickups are a thing (and not limited to only holding 2 weapons or some such nonsense)
Player models i saw where Ranger, Visor and 2 new ones: Nyx and Scalebearer
Different sized models may hint at different sized hitboxes per character
Jumppads
Weapons in the trailer:
Shotgun (looks a bit like the Q3 one from the side)
Lightning Gun
Railgun
Rocket Launcher (Q3 styled, yay)
Machine Gun (looks a bit like the HMG from QL)
Gauntlet
Possible "abilities":
Wallhack for Visor
Bull Rush: Some sort of speed dash/running ability for Scalebearer
Dire Orb: Throwable purple teleport orb for Ranger
Phase Out: A different sort of Teleport for Nyx whiuch shows a blue trace of where she went
While the ability nonsense disappointed me it looks like the characters all only have one. If the hitboxes are all the same size for each character and everyone can hold every weapon i think i can stomach the hero shooter influence. ;)
Though i wonder what this means for a gametype like CTF (teleport abilities?) or Duel (uneven ground?).
Guess we'll find out at QuakeCon for the actual game reveal.
From what ive seen its possible that they will use the Vulkan API instead of DX12. From a technical point of view a Linux port might be possible without too much trouble because Linux actually supports Vulkan. Only question is if they will do it :-)
Though i wonder what this means for a gametype like CTF (teleport abilities?) or Duel (uneven ground?).
Guess we'll find out at QuakeCon for the actual game reveal.
alltho 1070 maybe/dunno
... also i got a little doom vibe form all of this, wtf i like it. I guess it was the music and sounds,nice.