Patch Notes for 6/27
Bethesda announced a new update for Quake Champions. The servers will go down for maintenance at 10:00 UTC, 27 Jun 2017, the developers are expecting a "longer than average server downtime". The most notable changes of this update are reduced latency in firing rocket/nail projectiles, a new abilities for Clutch, and the introduction of best of 5 rounds for duels. Check the full patch notes below.
Tech
Maps
Champions
Weapons
Duel
Sacrifice
Custom Game
Menu
In-Game
Sound
Spectating
Source: Bethesda
Tech
- Fixed the projectile delay, greatly reducing the latency between firing the weapon and the rocket/nail projectile appearing (image above)
- Reduced frequency of pings in Datacenter Selection UI. This should help players who were seeing no available datacenters, or pings that were too high
- We've made improvements to prevent player disconnects
Maps
- Burial Chamber: Fixed an issue where a section of the lava pool wouldn’t cause damage
- Burial Chamber: Fixed an issue where you could get stuck performing a Rocket Jump into a wall in the Side Alcove
- Corrupted Keep and Blood Run now available in Deathmatch and Team Deathmatch modes!
- Corrupted Keep: Fixed various collision issues
- Lockbox: Improved performance
- Lockbox: Fixed an issue where users were are able to get stuck in the mega health room
Champions
- Anarki: Injection ability now gives an additional +1 hp to max health instead of 2%.
- BJ Blazkowicz: Fixed an issue where the healing pool could be abused
- BJ Blazkowicz: Fixed an issue where rockets were fired from only one launcher while using his active ability
- Clutch has a new passive! Clutch can dodge when the player presses the strafe button twice. Works both on ground and in the air
- Clutch: Press the ability key a second time while the Barrier is enabled to lower the shield and activate the Mining Drill, a 3-second laser
- Clutch: Fixed an issue where projectiles could freeze in the air after hitting Clutch’s Barrier
- Slash: Fixed her invisible trail DOT
- Sorlag: Acid Spit reduced from 30 to 25 dmg
Weapons
- Shotgun: Changed pellet damage from 3 to 4, such that point blank shots increased from 60 to 80 dmg
- Nailgun: Changed rate of fire from 100 to 70 ms, resulting in an increase of 100 to 133 dps
- Heavy Machinegun: Changed damage from 9 to 10, but decreased the rate of fire from 75 to 100, resulting in a decrease of 120 to 100 dps
- Heavy Machinegun (zoomed): Changed damage from 10 to 15, but with a greatly decreased rate of fire from 80 to 200 ms, resulting in a decrease of 150 to 75 dps, but with a much smaller more accurate spread. In summary: Zoomed HMG now does less dps, but is very accurate, making it less than ideal in the beginning of a fight, but great for finishing off weak opponents.
- Super Nailgun: Changed damage from 12 to 20, and decreased the rate of fire 80 to 100 ms, resulting in an increase from 150 to 200 dps
- Super Nailgun: Tweaked impulse values to make nailclimbing easier
- Tri-bolt: Fixed an issue where the weapon didn’t show animated firing effects in 1st person when you’re being shot at after quickly swapping to the weapon
- Tri-bolt: Explosion delay added for when projectiles hit an enemy
- Tri-bolt: Direct Damage is now 10 dmg before exploding…
- Tri-bolt: …and Explosive Damage is 40 dmg, for each bolt.
Duel
- Duels matches are now Best of 5 Rounds, instead of Bo3. (In the future this will be a customizable option in Custom Game.)
- Lobby: There are now only two columns on screen before the start of the draft. After the draft starts, 4 more columns will appear
- Fixed an issue when in the Duel lobby, the amount of players may overlap other UI elements
- Nicknames and the map name will now persist throughout the draft and voting stages
Sacrifice
- Updated Sacrifice HUD integrated
- New POI for soul integrated
- Cooldown timer for the soul spawn point is integrated
- Soul will now be placed in Obelisk when the soul carrier enters the capture zone. Players can no longer throw the soul in to capture an Obelisk!
- Fixes for various issues where the soul could clip through the floor
- Fixes for various issues where the soul could get stuck in a level’s geometry
- On-Screen effect for soul carrier integrated
- Blue soul effect removed from carrier’s hands (1st person)
Custom Game
- 1-Champion limit (per team) in Sacrifice. Sacrifice lobby will now have a system where players can only choose unique Champions before the game starts. Champions picked by one player become unavailable to another. (In the future this will be a customizable option in Custom Game.)
- Fixes for synchronization in custom game lobby: The game will react faster in a custom game lobby when a time-unlocked Champion expires, or when a player ups the amount of Champions to 3 while in Duel lobby
- Champions that haven’t been purchased will not appear in a custom game roster
- Fixed issue Missing Info for the map and game mode on Sacrifice Draft
Menu
- Main Menu music will become quieter when tutorial screen is opened
- Dropdowns are no longer overlapping pop ups and notifications
- Lootboxes: Fixed an issue where shadows of floor pieces persisted on the screen
- Lootboxes: Fixed an issue where there were no zoom in option for lootbox dropped items
- “Play Now” button now has “Launching Server” and “Connecting to server” messaging for better communication
- Removed % from post-match scoreboard and battle report
In-Game
- Fixed an issue where the announcer countdown wasn’t in sync with the visual countdown
- Fixed an issue where the player couldn’t pick up armor shards/soul before the bounce animation ended
- The round time now counts up instead of down
- Overtime counter is now red to distinguish it from the normal up time
- Fixed issues with jump pad active zones misplacement
- Fixed an issue where players could spawn facing the wall
- Fixed an issue when players could move while TAB is pressed on the death screen
- Fixed issue when firing lightning gun and moving through the teleport obscures player's vision momentarily
- Fixed an issue where Rocket Launcher projectiles didn’t have end effect when hitting an ally
Sound
- Soul pickup/placement sound integrated
- Obelisk explosion sound integrated
- Railgun now has a charge sound while in zoom
- Railgun zoom in/out sound integrated
- Integrated teleport in/out sound
- Sound radius for pickups decreased from 50 to 40 meters
Spectating
- Added toggle for “Follow Killer” cam
- Added toggle for “Follow Player with Power-up” cam
- Added toggle for “Follow Soul Carrier” cam
- Hot Key hint for toggles panel integrated
- Health/Armor bars integrated in Duel Spectator HUD
- Fixed an issue where the spectator saw the ability icon instead of the soul icon when spectating on the soul carrier
- Fixed an issue where the spectator saw Galena’s totems as red
- Fixed an issue where the spectator saw a death screen while players were on the Champion selection screen
- Fixed an issue where the spectator had no post-match sequence or final scoreboard
- Fixed an issue when spectator could be left in a lobby for the second match
Source: Bethesda
Also i welcome the Anarki ability change for Sacrifice but can not say that i'm a fan of it for duel. Reducing the player lean on strafing would have been a better change.
Still a solid update though.