Bethesda announced a new update for Quake Champions. The servers went down for maintenance at 13:00 UTC, 25 Jan 2018 for deploying a new patch, which will include Phase 1 of new hit detection system, many quality of life items and Champion balance changes.

New Hit Detection Integrated
  • Phase 1: (NOW LIVE) Weapon hits are now detected client-side on our new capsule based hit skeletons, validated server-side. More details in our upcoming Dev Diary video
  • Phase 2: (TBD) Move Champion Ability hit detection to the new capsule skeletons

Features
  • Premium Weapon Shaders added
  • Private Messaging added
  • Voice chat voice activation added
  • 3rd person spawn animations added
  • Champion Difficulty Visual Indicators added

Champions
  • Fixed issue for Keel’s ability which caused FPS drops
  • Fixed issue when sometimes DOOM Slayer was missing punch animations

Champion Balance
  • Anarki
    • Starting Health 100 to 75
    • Max Armor 75 to 50
    • Injection - Cooldown 40 to 60
    • Injection - Duration 8 to 10
    • Injection - Health Bonus 1 to 3
    • Movement - Max Speed 560 to 600
    • Movement - Air Control Acceleration Reduced
    • Movement - Enabled Crouch Ledge Grabbing
    • Movement - Removed Forward Acceleration
    • Movement - Removed Bunny Hop Acceleration
  • B.J. Blazkowicz
    • Max Armor 75 to 100
    • Dual Wield - Increased Weapon Rate of Fire
    • Dual Wield - Cooldown 48 to 45
    • Dual Wield - Duration 5 to 7
  • Clutch
    • Mining Drill - Damage 5 to 7
    • Mining Drill - Drill Radius 0.12 to 0.1
  • Doom Slayer
    • Berserk - Targeting Range 1.4 to 1.5
  • Galena
    • Unholy Totem - Cooldown 30 to 25
    • Unholy Totem - Damage 75 to 100
    • Movement - Base Speed 300 to 310
  • Keel
    • Grenade Swarm - Self-Knockback 1.0 to 1.5
  • Nyx
    • Movement - AirAcceleration 1.2 to 1
    • Movement - Bunny Hop Added
  • Ranger
    • Dire Orb - Explosion radius 3 to 3.5m
    • Dire Orb - Damage 100, with falloff
  • Scalebearer
    • Bull Rush - Increased damage from Bull Rush & Heavy Weight
    • Bull Rush - 25 dmg > 300 ups (Bull Rush Only)
    • Bull Rush - 50 dmg > 400 ups
    • Bull Rush - 100 dmg > 500 ups
    • Bull Rush - 150 dmg > 600 ups
  • Slash
    • Movement - Air Accelerate 1.1 to 1
    • Movement - Forward Acceleration 0.7 to 0.5
  • Sorlag
    • Acid Spit - Acid Spit Damage 25 to 30
    • Acid Spit - Spit Knockback 0 to 5
    • Acid Spit - Acid Pool Damage over Time 7 to 10
  • Visor
    • Piercing Sight - Cooldown 43 to 40
    • Piercing Sight - Duration 5 to 7

Maps
  • Winter holiday décor removed
  • Fixed issue on Blood Covenant where player could get stuck on jump pads using high speed movements
  • Fixed more issues for falling out of the map after using Ranger's Dire Orb on multiple maps
  • Improved issues with incorrect respawns on Blood Covenant in TDM
  • Fixed issue when time zone was incorrect for sent messages

UI
  • Fixed mouse sensitivity only being able to be adjusted by increments of 0.25
  • Fixed misaligned PiPs for Clutch vanities

Tech
  • Fixed an issue that caused some players to crash to desktop when launching the game
  • Fixed issue where closing client using the exit button resulted in an error
  • Fixed issue when Spectator experienced a jittery camera if the player they were spectating was running very high fps.
  • Fixed issue when the ‘Play Now’ button could be locked when a player left a match
  • Fixed Premium shaders that appeared low res in main menu
  • Further traffic optimizations
  • Fixed spike on victory podium screen
  • Fixed issue where player could experience extra inputs moving champion with high FPS (phantom jumping)

Ranked
  • Fixed issue when players who completed placement games had rating in all scoreboards
  • Nameplates now have SR rating on them
  • League icons are now synchronized with what’s shown on post-match sequence
  • Fixed issue where player could receive negative rating for a win in Duel
  • Leaving from ranked warm-up should now work correctly

Weapons
  • Fixed issue when weapons with shader applied did not have quad vfx
  • Fixed issue with broken sfx when player first spawns into training

Leaderboards
  • Fixed issue in Leaderboards where the Game Type: Duel was not capitalized
  • Fixed issue when Leaderboards button did not work if player was in the first page
  • Fixed issue while changing league there was no correct change sequence
  • Increased the amount of leaderboard pages supported
  • Removed blank last page from leaderboards

Localization
  • Fixed issue where Brazilian-Portuguese was not localized on Steam and displayed only in English
  • Various Localization fixes made

Misc.
  • Removed snowfall vfx in Main Menu
  • Fixed issue when the one player who left the duel would see empty post-match podium
  • Fixed issue when Play button may become grayed out and block consecutive matches for several minutes after completing a match
  • Fixed issue on Steam: While being in the queue after linking an account, the user could still click the Create Account button
  • Fixed issue where Confirmation pop-up icon went out of bounds
  • Fixed issue for the number of Tokens collected was not displayed in-game or on the Training Completion screen
  • Fixed issue for Blacklisted user receiving inconsistent messages when attempting to Follow, Invite, or Private Message
  • Fixed issue where some weapon names under Weapon Statistics were inconsistent
  • Fixed issue where incorrect champion was shown on the profile screen. Post-match statistics are now assigned to the correct champion
  • Spectator in Free Camera can now use teleporters

Data Centers
  • Added: INDIA, Mumbai
  • Added: USA, Ohio; Removed: USA, Iowa

Source: Bethesda.net