Bethesda announced a new update for Quake Champions. The servers went down for maintenance at 11:00 UTC, 05 Jul 2018 for deploying a new patch, which will include a new map The Molten Falls, Champion & Weapon Balance Changes, the highly requested Purchasable Player Rename Tokens and additional performance polish.

Content

  • The Molten Falls – In this new Goroth Map from the Dimension of the Doomed, experience gripping encounters in an open map with more verticality, great lines of sight, wider halls & tons of opportunities to best your opponents – Available in all Ranked/Unranked modes with the exception of Sacrifice.
  • Fixed an issue where Peeker (Strogg's Drone) didn't highlight Galena's Unholy Totems while marking foes for your team
  • Fixed an issue so Galena’s Unholy Totems no longer float in mid-air outside of the playable area
  • Fixed an issue in Peeker's ability, where teammates would see Red shading instead of Blue
  • Fixed an issue where enemy Keel grenades were not differentiated from friendly ones
  • Fixed an issue when Slash used her ability just before death, the VFX of trail would be missing but it would still damage an enemy
  • Fixed an issue where Strogg could become stuck crouching in 3rd person if Peeker was destroyed too quickly
  • Fixed an issue where Peeker was not consistently destroyed by exiting Ghostwalk ability with Nyx
  • Fixed an issue where Galena's Unholy Totem ability could become stuck in air if it hit a player while they were moving
  • Fixed an issue where Galena's Unholy Totems didn't do damage when the max amount (three) were active
  • Fixed Various Spectator crashes
  • Fixed an issue where Spectators saw an outline on dead enemies
  • Fixed an issue where Spectators could miss the Post-match podium, if switching between players quickly
  • Fixed an issue where Spectator Camera may attempt to spectate two players at once during warmup
  • Fixed an issue where Spectators sometimes wouldn’t see the projectiles from the Plasmagun
  • Fixed an issue where Spectators might see Champion models in 3rd person view
  • Fixed an issue where Spectators might not see Player Icons during Warmup
  • Fixed an issue where Auto-Follow modes were not functioning for Spectators
  • Fixed an issue where the Scalebearer Bullrush SFX would improperly persist for Spectators
  • Support of HP/AP for Spectating integrated
  • Fixed an issue where Slash was unable to be killed by bots with Railguns
  • Fixed various navigation issues in various maps where Bots could get stuck
 
UI
  • Fixed an issue where Scoreboard couldn’t be opened on death screen in Basic Training
  • Fixed an issue where on welcome screen Ranked Matches count showed Unranked Matches count instead
  • Fixed an issue where hovering over Medals did not display description
  • Fixed an issue where 'Medals' inscription on Duel Scoreboard was hidden if there were no Medals
  • Fixed an issue where after the player retrieved their Daily Reward the colorful outline around the reward would switch to the next day’s reward before the animation was complete
  • Fixed an issue where the 'Accuracy' Medal wasn't given to the most accurate player
  • Fixed an issue where the 'Back to Lobby' button was missing for Duel matches
  • Fixed an issue where Basic Training pickup description hints passed too quickly
  • Fixed an issue in Ranked TDM where the Post-match podiums had incorrect nameplate placement
  • Integrated filters on profile screen for 'Game Type' in Statistics section
  • Added shiny "Q" logo on lootboxes
  • Added “COMPILING SHADERS” message on Customization loading screen
  • Added a notification about using Ranger’s Dire Orb ability for teleporting during Basic Training & removed the Slipgate from that room
  • Removed the two blank MOTD panels on the Welcome Screen
  • Fixed an issue where Strogg Medals appeared for all individual Champion Medals
  • Added notifications for when a user tries to perform a purchase with disabled overlay
  • Added onscreen effect on Peeker’s camera before death
  • Items not for sale can no longer be added to the shopping cart (e.g. Plasmagun)
  • Fixed an issue where User was able to purchase One Time Purchase items multiple times
  • Fixed some lootbox presentation issues
  • 5.1/7.1/HRTF options temporarily disabled due to technical issues
  • Forced Gore option to ‘ON’ by Default
  • AFK timer functionality updated to work more effectively
  • Glitch sound effects and white noise before Peeker’s death added
  • Fixed an issue where Player might not be transferred to lobby if they navigate to profile screen when Duel Match begins
  • Fixed various crashes
  • Possible crash when ending a duel
  • Fixed various issues with Free Cam
  • Fixed an issue where Killercam followed one gib piece of a killed enemy
  • Fixed various issues with Champion outline colors presenting the wrong color
  • Fixed an issue where Player could not complete Basic Training after using ‘Respawn’ option
  • Fixed an issue where Players could Respawn under the floor
  • Fixed an issue where entering invalid credentials when linking Steam with a previous Quake account closed the game
  • Fixed an issue where sending a private message wouldn't switch off DnD (Do not Disturb) mode
  • Fixed an issue where Sorlag Mastery Runes were not tracking towards completion
  • Fixed an issue where Hosts were able to select and start a Sacrifice Match on Corrupted Keep in a custom game (map not supported)
  • Fixed the time it takes to capture a Soul from an Obelisk in Sacrifice back to its original 3 seconds

Changes

  • Added The Molten Falls in all Ranked/Unranked modes with the exception of Sacrifice in Custom Game
  • Added Tempest Shrine to available map list for Duel in Custom Game only

Weapon Balance Changes

  • Cooldown 1000 to 1050 ms
  • Radius 0.12 to 0.13 m
  • Cooldown 58 to 55 ms
  • Projectile Speed 2000 to 1600 ups
  • timeToExplodeSec 0.5 to 0.6 sec

Champion Balance Changes

  • Extra points decay rate 0.33 to 0.5
  • Shield Hide Time (amount of time the shield is hidden after firing) 1.0 to 0.7 sec
  • Scale 1.2 to 1.175x (Champion model & hitbox size)
  • Cooldown 40 to 35 sec
  • Drill distance 800 to 2000 ups
  • Drill radius 0.16 to 0.17
  • Cooldown 30 to 35 sec
  • Unholy Totem Health 50 to 25 hp (to destroy totem, not its healing effect)
 
Nyx
  • Cooldown 45 to 40 sec
  • Scale 1.05 to 1.0x (Champion model & hitbox size)
  • Plasmatrail speedBoost 0.2 to 0.25x
  • MaxSpeed 620 to 720 ups
  • MaxSpeed 680 to 720 ups
  • Cooldown 40 to 35 sec
  • BunnyHop maxHelpSpeed 400 to 500 ups
  • CircleStrafeFriction 14 to 12
  • Cooldown 40 to 35 sec
  • Duration 40 to 45 sec
  • Drone Health 80 to 90 hp
  • Drone Shot Damage 10 to 20
  • Drone Shot Cooldown 100 to 110 ms
  • Cooldown 45 to 50 sec

Source: Bethesda.net