Dirty Bomb.
Hello guys!
I've seen an Overwatch sub-forum, and thought that DirtyBomb can realy fit this nice site as well.
DirtyBomb is an UE3 FPS.
It is Objective-based, and relies heavily on teamplay and good aiming.
Open beta has started several dats ago - june the 2nd was the day.
Right now there are plenty of pple playing it.
https://steamdb.info/app/333930/graphs/
10k of players at peak-times.
For those of you, who do not know WTF is DB i'll post some facts.
-Main competitive mode is Stopwatch 5v5. In first round 1team attacks, other team defends. Then they switch sides. And the winner is the team, that does better in attack (i.e. faster, or did more objectives if times are equal)
-There is Matchmaking system (not working properly yet, gonna be fixed as devs say - soon)
-Maps usually have 3 main objectives and some secondary objectives to help either side.
Unlike ET, RTQW, ETQW there are not classes, but mercs in the game.
Every merc has his weapons and his abilities, HP, speed. And mercs play differently from one-another.
There are some classical mercs that are closer to ET/ETQW classes.
I suggest to try Sawbones and Skyhammr first. Or Fragger, if you use nades a lot.
I've seen an Overwatch sub-forum, and thought that DirtyBomb can realy fit this nice site as well.
DirtyBomb is an UE3 FPS.
It is Objective-based, and relies heavily on teamplay and good aiming.
Open beta has started several dats ago - june the 2nd was the day.
Right now there are plenty of pple playing it.
https://steamdb.info/app/333930/graphs/
10k of players at peak-times.
For those of you, who do not know WTF is DB i'll post some facts.
-Main competitive mode is Stopwatch 5v5. In first round 1team attacks, other team defends. Then they switch sides. And the winner is the team, that does better in attack (i.e. faster, or did more objectives if times are equal)
-There is Matchmaking system (not working properly yet, gonna be fixed as devs say - soon)
-Maps usually have 3 main objectives and some secondary objectives to help either side.
Unlike ET, RTQW, ETQW there are not classes, but mercs in the game.
Every merc has his weapons and his abilities, HP, speed. And mercs play differently from one-another.
There are some classical mercs that are closer to ET/ETQW classes.
I suggest to try Sawbones and Skyhammr first. Or Fragger, if you use nades a lot.
We shall see what these 2 games become in sense of e-sport FPS, i realy hope for both of them.
I can see some interest from quake and Xonotic players in DB, some of them play it a lot, and play it very well!
http://www.crossfire.nu/articles/view/id/990
Baseline:
this helps you to make some things better, that cant be done with menu ingame:
-make visuals better
-make mouse input better
-some usefull binds like toggle fov, and other.
But that doesn't automatically mean that there will be content.
DL = Diabotical
DB = Dirty Bomb
I am very interested in an objective based team game.
And DB seems promising.
in 2 weeks there will be a what seems to be a first official cup witjh prise money 1500$
http://forums.dirtybomb.nexon.net/discussion/11970/1-500-closed-beta-series-final
there will be 8 best team playing. seeded from previous DirtyCUps.
More info:
http://dirtycups.gg/2015/06/11/1500-closed-beta-series-final/
as sad as it may sound, there are some cheaters in the game (free to play UE3 game, not surprised), and sometimes they go to competitive match making.
usually they ruin the game.
but in this particular game a mix of some very good players made a good fight vs aimbot.
pretty funny stuff =))
- Too many bugs (collisions, in menu, when connecting a server)
- Poor netcode
- no proper anti-cheat
- gun fights are worse every patch (increase of recoil, spread...)
- shit game optimization
This game was fun, this game was good. Not anymore and the devs are not helping it.
But i am in the test for 2+years, and the last several monthes there is a constatnt progress. SOme missteps here and there, but they are moving forward.
For example the latest update did an upgrade to Matchmaking, and now it seems to work properly (my friends played yesterday and didnt see and bugged lobbies, and miss-matched games.)
I always have to remind myself, that SD is not Blizzard, it is a rather small company, and they cannot work very fast.
The sad thing is that they're listening a lot to the casual community and to my point of view, the game is not going in the right direction. I have less and less fun playing Dirty Bomb now.
Do the perks influence the game heavily?
I know I have this one on Aura that makes my health station heal faster which I think is kinda broken.
Every merc has "the best card", some have 2 best cards (will give you a slight weapon choice and most viable updgrades to your abilities).
so all you gotta do is:
1. take a merc
2. get him that one best card or one of those two best cards
3. play this merc with this card. and you can be sure that 90% of players use the same cards.
I mean you do have 7 (or 8?) cards for all mercs, but some perks are almost useless. If you have Bushwacker, you have to have lock-on perk(otherwise his turret is very weak) and you gotta have the Kek10 SMG, because it is the best SMG in-game, or Croztni SMG - second best SMG. That will just leave you with 1 or 2 cards to choose from.
As much as i agree with the statement that percs are casual and they should not be in a real competitive game, the fact that everybody use same or almost same percs minimises the casuality.
There are some exeptions though. but overally it is not a customization.