[bug] Game port getting reset.
You have added feature to add custom game port when stats running on different one to make 'connect' button to work
my serv stats runs on 2996x port and game on 2796x, ima going to panel and fill up 'game port' value to 2776x so 'connect' button show correct value and works as it should
but i have noticed that this thing getting reset back to qmzstats-port value after some hours.
still cant get why and when and how its happens.
check it
my serv stats runs on 2996x port and game on 2796x, ima going to panel and fill up 'game port' value to 2776x so 'connect' button show correct value and works as it should
but i have noticed that this thing getting reset back to qmzstats-port value after some hours.
still cant get why and when and how its happens.
check it
Map: <-(no current map value writen)
Started: NaN-aN-aN aN:aN:aN <- no numbers just thes nanana
It seems like it happens right after match end.
http://qlstats.net/server/513 is working fine for me, assuming this is the server we are talking about.
The database contains game port 27960 and stats port 29960, so that's fine too. There is no process that would reset a value once it's in the database.
I can only guess that this was a temporary problem. The game server might not have replied to the server browser query in time, so qlstats couldn't show any data.
I'll certainly look into the formatting problem when there is no data.
Using different ports for game and stats is highly discouraged. I started to add support for in the past, but not everything is ready to support it. Later I stopped working on this because it made the code a lot more complex without any real benefit.
The server was registered multiple times causing a quirks in the mapping between stats and game port.
The active server has ID 518, the old ones are 513 and 426.
i guess i rather change back to default port, than search whats wrong over there.:)