Thoughts on Doom after E3
Before E3 I was about 40% confident for Doom. After the showcase I am now about 70% but there are still some questions I hope to have answered.
I am talking about the MP specifically
Likes:
Dislikes:
Concerns/Questions:
Everything is still so up in the air that this game could go either way. I was hoping I'd have a much clearer idea after E3. If iD puts the effort in to support the pc crowd and facilitate the multiplayer community then that might be all it needs (as well as some excellent community stuff on snapmaps).
Any other thoughts or concerns after the E3 show?
I am talking about the MP specifically
Likes:
- Weapon roster looks good
- Snapmaps sounds like a great tool for allowing the community to create a good mp experience
- I like the look and feel of the game (especially revenant powerup)
- It seems like a pretty good speed (though can be adjusted with SM)
Dislikes:
- Melee kill animations in MP
- No mention of TDM, CTF, Duel
Concerns/Questions:
- Will the game be capped at 60fps?
- Will the fact that the game is coming out on consoles affect pc framerate? game modes?
- Do iD intend to have Doom take over from QL? Will they fully support it with stats, tournaments, etc etc.
- Does idtech6 have strafe jumping? Do you think iD will have removed it?
- How good will iDs snapmaps sharing tools be? If somebody makes a great doom tournament mod will it be accessible for everyone to grab or host on servers?
- Will the game be moddable beyond snapmaps. If snapmaps only allows you to edit surface level gameplay/maps, can players mod the game down to things like framerate and video settings?
Everything is still so up in the air that this game could go either way. I was hoping I'd have a much clearer idea after E3. If iD puts the effort in to support the pc crowd and facilitate the multiplayer community then that might be all it needs (as well as some excellent community stuff on snapmaps).
Any other thoughts or concerns after the E3 show?
I don't think we should be worried of the lack of mention for them, at least duel and tdm will be there for sure and considering americans are all about CTF i'm sure it'll be in as well (they even added CTF to the doom3 expansion).
Sadly, the odds are good that it will. :/
Other than possibly being locked to 60 i don't think it matters. Rage ran really well on PCs (apart from the texture streaming issue which by the looks of things is gone).
They certainly expect it to crush QL's player numbers and iirc there will be stats. No idea about anything else.
Strafe jumping can be added to any engine. But historically speaking Doom never really had them and i wouldn't be surprised if they want to leave that to Quake. But it might not even be needed if the base walking/running speed is fast and the jumping doesn't slow you down.
No idea about these, hopefully it'll be great. :D
I guess we'll get to know more about MP at QuakeCon, or at least i hope so.
For the Single Player i just wished the monsters had a bit more color differentiation to them but other than that it looks fun to me. Don't really have a proper opinion on the MP since there wasn't a whole lot shown to judge it yet. :)
Huge bummer about the 60fps though. I hope the community has access to fix it
Now begins the wait til quakecon
If they want it to take over from QL then they will have to do more than that or no top players are going to want to move over.
Edit: Doom 3 had strafe jumping btw, it came along with the advancement of the ID tech. The concern that if they have really left that out of their Doom 4 iteration of ID tech, is valid.
Interview at 1:44:05
Sure sure people are testing it everyday... but what about us long time quaker peasants?