Blood Run has received another small map-focused update. Most of the changes are cleanup and polish, while dm9 (Bad Space) gets the biggest gameplay update with a new route and several layout tweaks. If you want to try it in matches, the “Blood, Sweat and Tears” tournament is running today.

Changelog:
  • [dm0d] Blood Run
    • Fixed a bug where enemy drops could disappear
    • Reduced healing speed at the “blood” pools
    • Removed fog from the lower level
    • Removed wall text: “red armor”, “megahealth”, “stop”, and the “slippery floor” sign
  • [dm1] Toxic Waste
    • Removed the ability to place totems on column debris outside the level
  • [dm4] Corruption
    • Removed floating text in the air
  • [dm9] Bad Space
    • Added a corridor from upper SG to the main passage toward Red Armor (a third path from MH to RA)
    • Significantly expanded the upper SG platform
    • Slightly widened the area in front of RG, smoothed the angles of the RG approach, raised the arches
    • Moved the steps on the lower exit to the center, added an arch line for shooting the top RA position from below
    • Slight lighting layout rework

Download: Google Drive
Source: icon_telegram BloodRun PTS Telegram Channel