Quake Champions PTS build adds Random Champion and new loadouts
Quake Champions Public Test Server (PTS) has received a new build with several UI/customization additions, a new Random Champion option and a small set of balance and rules tweaks.
New features:
New features:
- Champion-specific vanity weapons
- Vanity weapons can now be equipped per champion in Customization
- Optional button: Equip on All Champions
- Weapon position: Hidden
- New Hidden option makes weapon + hands invisible and centered
- Gauntlet icon added to the ammo HUD (so weapon selection stays visible)
- Random Champion
- Selected in the Champion Select roster
- Random pick uses all champions (does not override forced champions like Arena Kings / champion arcades)
- Allows playing locked champions (random) in Practice, Quick Play and Ranked
- Mode behavior:
- Duel / TDM 2v2: one random champion for the entire match
- Sac Tourney / CTF Tourney / TDM Tourney: random champion selected during pick phase, unique within the team
- Duel Rounds: random pick during pick phase, unique within the squad
- Other modes: “mystery champion” that can change on each respawn (ability cooldown is retained)
- Ranger
- Dire Orb damage: 75 → 50
- Clutch (tests)
- Shield becomes breakable (up to 200 damage absorbed before breaking)
- Duration + damage soak share the same energy pool
- Dodge passive disabled while shield is active
- Stamina regen: 0.33 → 0.30
- Strogg
- No longer drops Stroyent on suicide
- Knockback cap: 120 → 132 (addresses rocket jump penalty from the prior update)
- Changing champion mid-game no longer resets ability cooldown