New Blood Run build updates movement and sound
Blood Run has received a new update. Blood Run is a Quake III Arena mod that brings Quake Champions-style gameplay elements into the game. This time, the update focuses on movement behavior, a new audio backend, map changes for Pentagram and champion updates for Ranger, Patriot and Daemia.
General changes:
Source:
t.me/bloodrun_pts
General changes:
- Max speed is now capped correctly; going over the limit is only possible through rocket jumps or jump pads, and bonus speed is removed on landing
- All health bubbles now remove acid/burning and heal if HP is below 100
- Landing “crouch” effect reduced by half; first-person crouch height slightly increased from 18 to 20
- New sound backend implemented (SoLoud with miniaudio)
- \snd_backend 1 — new backend (default)
- \snd_backend 0 — old Q3 backend
- Fixed sound dropouts during mixing
- Fixed repeated sounds being pushed out
- Doppler effect implemented: \s_doppler 1 (default)
- Player’s own sounds are now 40% quieter
- Ricochet sounds for LMG/MG, LPG/PG and RG are 70% quieter
- Pentagram
- Both teleporter positions fixed
- Lower YA position fixed
- Removed the ability to stand on the arches near RG
- Center columns made slightly narrower
- Small wall obstacle added between bridge and RG (as in Quake Champions)
- Removed the ability to stand on the arch in the bridge passage
- SG floor styling changed
- Lighting made brighter
- Ranger
- Orb reworked; splash damage now scales linearly with traveled distance up to 500
- Patriot
- Throwing a new turret out of bounds now destroys the existing one
- Added turret teleport physics
- Added interaction with lava and acid
- Turret hum range reduced from 1300 to 1000
- Turret deploy time set to 500 ms (was 0)
- Target switching during firing is now almost instant
- Powerups now affect the turret
- Fixed menu icon bug
- Daemia
- Added damage sound indicator when hitting totems
- Totems now recharge only when placing a new one; the first is destroyed if the fourth is thrown out of bounds
- Totem sound radius increased to 400
- Powerups now affect totems
Source: