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  • Underland is a new fully meshed Deathmatch level. It is designed for 6 to 8 players who fight across a hidden outpost, once lost for a thousand years, that guards the entrance to the massive Underland caverns.
  • New Blue Star challenges for Chill and Underland.
  • HUD and weapon adjustments based on community feedback from last build.
  • Underland
    • A new fully meshed Deathmatch level. It is designed for 6 to 8 players who fight across a hidden outpost, once lost for a thousand years, that guards the entrance to the massive Underland caverns.
  • Chill
    • Fixed chill snow causing bio to explode.
  • Titan Pass and Lea
    • Fixed bad player starts.
  • Facing Worlds
    • Visual and collision fixes.
  • Reverted link beam effect until can work out all issues.
  • Fixed impact alt log spam on dedicated server.
  • Fixed bio web client/server position mismatch.
  • Redeemer instigator doesn't change when shot down.
 
HUD
  • Fixed crosshair coloring.
  • Flag Status widget crash fix.
  • Moved weapon reward message positioning away from crosshair.
  • Fixed suicide message weapon icon positioning at different resolutions.
  • Scaled watermark down and added build number.
  • Added 4 new Blue Star challenges for Underland.
  • Added 4 new Blue Star challenges for Chill.
 
UI
  • Show separate counts for different types of challenge stars on own player card.
  • No EULA dialog if run from the launcher.
  • Fixed after whispering to a player in a hub, all subsequent regular (non-whisper) messages will contain "[Whisper]" in front of them.
  • Showdown ammo respawn time: 30s -> 45s
  • Don't award Showdown survival bonus score/XP if the round is a draw (fixes XP exploit).
  • Changed default Max players on DM, TDM and CTF.

Source: wiki.unrealengine.com