Quake Champions Duel Mode Revealed
The russian youtube channel C-c-combo Breaker! has just released a video about their recent visit to the id offices which gives us a first look at the Duel mode of Quake Champions.
The breakdown on how Duel works:
Apparently C-c-combo Breaker! also got to see other unannounced Champions but are not allowed to share them with us until E3. So we can all look forward to new Champions being made public at the Bethesda E3 show. C-c-combo Breaker! also got to test a second game mode though they did not mention what it is called nor do they show it in the video.
A full duel match between SyncError and ZeRo4 can be seen in the video starting at around 6m20s.
Source: C-c-combo Breaker!
The breakdown on how Duel works:
- A match (map) is split up into best of three rounds.
- At the start of the match each player picks three different champions (you can not pick the same champion 3 times but both players can pick the same 3).
- A round lasts until one player has lost all three of his champion picks or until the timelimit runs out in which case the person with more champions left wins the round. If both players have the same amount of champions left the game goes into Sudden Death Overtime.
- After you die you can freely pick from your remaining two or one champions and respawn into the ongoing game.
- After a round ends (one player has lost all three champions) the map / pickups get reset.
- The winner is the player to first win 2 rounds.
Apparently C-c-combo Breaker! also got to see other unannounced Champions but are not allowed to share them with us until E3. So we can all look forward to new Champions being made public at the Bethesda E3 show. C-c-combo Breaker! also got to test a second game mode though they did not mention what it is called nor do they show it in the video.
A full duel match between SyncError and ZeRo4 can be seen in the video starting at around 6m20s.
Source: C-c-combo Breaker!
One problem I see is that there's only one champion with crouch slide and one with aircontrol so far. People who are good at those types of movement will have to switch movement type three times during a match. People who prefer QL-movement can play three champions with that type of movement.
A round lasts until one guy has 3 frags (killed all champions of the other guy), there are no resets inbetween, the reset happens once the round is over.
A map lasts until one guy has won 2 rounds.
(c) anon
Regarding maps, I think traditional maps will work, most of them at least. Thought it depends on how many of those cooldown items you throw into them. Ideally, it should be timeable when your opponent can use his ability again. Maybe it should even be public info for both players on the hud.
I can defenitely imagine some maps favoring certain champions over others. I imagine ranger's orb would be less useful on Aerowalk than on Bloodrun for instance just because of the way areas are connected in those maps. Also obviously you could feature ramp jumps and other movement abilities like wall jumps.
round one! fight!!
iDiots..
IM GONNA BE WORLD CHAMP
Best regards, Makie
Ofcourse this needs to be backed up by a competetive duel mode.