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SLIPGATE MARINE

Ranger has been fighting for his life ever since he passed through the Slipgate and into the Dreamlands two decades ago. He cut through countless horrors to find four eldritch Runes, and laid waste to the All-Mother, Shub Niggurath, which gave him access to the powerful Dire Orb.

Now, time and delirium have taken their toll, stripping Ranger of his memories and name, leaving a soldier hell-bent on survival. Only a photograph of a family he no longer clearly remembers serves to help him retain some of his hope and humanity.

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DIRE ORB

Pulled from the innards of the All-Mother, the Dire Orb allows Ranger to teleport around the Arenas, granting him a unique edge over his opponents. With the Dire Orb, he can dodge attacks, reach tricky areas, and even telefrag unsuspecting enemies. The Dire Orb can hurt any enemies it makes contact with and, if left unused, it will explode, damaging all foes in the blast radius.

SON OF A GUN

Ranger’s passive ability, Son of a Gun, reduces the amount of self-damage he takes by 20%, allowing him to Rocket Jump with less pain and providing the opportunity for more up-close-and-personal, gibby Rocket Launcher kisses.

Source: Bethesda.net