QL CTF Guide
Page 7: Terminology
In order to understand this guide better, here are the explanations for the terms used in this guide.
Items
Other
Items
mh, mega = mega health (+100hp)
mk = medkit (restores hp up to 124hp, does not work if holder has over 124hp)
ya = yellow armour (+50a)
ra = red armour (+100a)
hp = hit/health points
a = armour
rl = rocket launcher
gl = grenade launcher
rg = rail gun
lg, shaft = lightning gun
gl = grenade launcher
pg = plasma gun
mg = machine gun
sg = shotgun
nades = grenades
quad = quad damage
regen = regeneration
Other
fc = flag carrier
efc = enemy flag carrier
pu = powerup
att = attacker
def = defender
mid = midfielder
stack = having hp and/or armour above the default value (124hp 0a)
high = the high routes that lead to your/enemy base
low = the low routes that lead to your/enemy base
mid = center of the map (usually location of powerup spawns)
maybe you could add the item respawn times for the specific maps?!
on spidercrossings e.g. the red spawns only every 60secs as well as the mega.
thanks!
if only we could make the CA players get addicted to CTF too.
then i would finally play more than 3 games a day. :D
but i still play a game from time to time .. its horrible.
dont know why i played so much CA.
But now my eyes are open to the joys of quake! \o/
you are so much used to it that you become unaware of which fights you should or should not take.
short: dont play CA :D
im a believer too now :p