Quake Champions, what we know so far
To be honest, we don't really know that much about the upcoming new title in the Quake series yet. Since it's announcement last year in June not a lot of information was made public. When the first reveal trailer was shown, it got mixed reactions. On the one hand, it seemed like a very run-off-the-mill, nothing is set in stone yet, kind of cinematic trailer. Sure, one could see the old characters and weapon models getting an overhaul, but in terms of gameplay nothing concrete was shown. What made most of the oldschool players skeptic, were the hinted character specific abilities. On the other hand, the die-hard Quake players were excited and relieved, that in fact there will be coming a new Quake game. Three months later at Quakecon 2016 the first debut gameplay trailer was released. Compared to the first cinematic trailer, one could actually see somewhat tangible gameplay – and it doesn't look bad. It contained everything that one expects from a Quake game: familiar weapons, movement and map structure (arenas). "Pure speed, pure skill, pure FPS!" These seem to be the pillars on which they are going to advertise this new title.
"Pure FPS"
According to the official website the developers are aiming for a game with unlocked framerate, playable at 120Hz while keeping the "classic Quake speed". What this means, is that it is going to be PC exclusive, promising a more refined experience unhindered by possible restriction of a console release. Anyone who has played a FPS game more than just casually is probably most excited about the fact, that the game should run on at least 120 FPS. When it comes to the "classic Quake speed", the developers probably refer to the generally fast gameplay of the former titles, since throughout the history of the series the "gameplay speed" varied quite a bit. In an official youtube video from publisher Bethesda, Tim Willits, Studio Director of id Software, assured the fans that they are trying to preserve "the feeling that [the fans] know and love" from Quake. In general they want the game to be accesible for newer players as well as cater to the world's best players. "We are commited to a long beta phase where we will work closely together with the community and pro players", says Willits. He also explained in an interview with PCGamesN that Quake Champions is going to run on a hybrid engine of Id Tech and Saber Interactive's Saber3D Engine. "We use the id Tech engine to get the feel of the core gameplay right and the Saber Tech for rendering and other elements around that." He also mentions that the business model for the game is not yet decided.
The Champions and eSports
The new feature that Quake Champions brings to the table are – who would have guessed – the so called champions. This newest addition is simultaneously the most controversial, basically splitting the community in half. Tim Willits explains the thought process behind adding champions to the game by saying that seemingly everyone plays Quake in a different style: be it offensively or defensively. In an interview with GamereactorTV Willits explained that the champions are designed to have slightly altered rulesets fitting various playstyles. Combined with new active abilities allow for more depth in gameplay. However at this point it's just speculation about how these champions are going to influence the gameplay.
Quake and eSports
What would a modern multiplayer game be without the eSports component. With Quake, Id Software created one of the first eSports titles – some might even argue the first ever. With the new game coming up, they're planning to expand on their experience and knowledge. We want better spectating, better shoutcasting as well as tournaments, leagues and championships, says Willits.
According to the official Bethesda news site, the game should go into closed beta in 2017.
Bullet points of what we can expect (so far):
"Pure FPS"
According to the official website the developers are aiming for a game with unlocked framerate, playable at 120Hz while keeping the "classic Quake speed". What this means, is that it is going to be PC exclusive, promising a more refined experience unhindered by possible restriction of a console release. Anyone who has played a FPS game more than just casually is probably most excited about the fact, that the game should run on at least 120 FPS. When it comes to the "classic Quake speed", the developers probably refer to the generally fast gameplay of the former titles, since throughout the history of the series the "gameplay speed" varied quite a bit. In an official youtube video from publisher Bethesda, Tim Willits, Studio Director of id Software, assured the fans that they are trying to preserve "the feeling that [the fans] know and love" from Quake. In general they want the game to be accesible for newer players as well as cater to the world's best players. "We are commited to a long beta phase where we will work closely together with the community and pro players", says Willits. He also explained in an interview with PCGamesN that Quake Champions is going to run on a hybrid engine of Id Tech and Saber Interactive's Saber3D Engine. "We use the id Tech engine to get the feel of the core gameplay right and the Saber Tech for rendering and other elements around that." He also mentions that the business model for the game is not yet decided.
The Champions and eSports
The new feature that Quake Champions brings to the table are – who would have guessed – the so called champions. This newest addition is simultaneously the most controversial, basically splitting the community in half. Tim Willits explains the thought process behind adding champions to the game by saying that seemingly everyone plays Quake in a different style: be it offensively or defensively. In an interview with GamereactorTV Willits explained that the champions are designed to have slightly altered rulesets fitting various playstyles. Combined with new active abilities allow for more depth in gameplay. However at this point it's just speculation about how these champions are going to influence the gameplay.
Quake and eSports
What would a modern multiplayer game be without the eSports component. With Quake, Id Software created one of the first eSports titles – some might even argue the first ever. With the new game coming up, they're planning to expand on their experience and knowledge. We want better spectating, better shoutcasting as well as tournaments, leagues and championships, says Willits.
According to the official Bethesda news site, the game should go into closed beta in 2017.
Bullet points of what we can expect (so far):
-
PC exclusive title
Fast-paced arena shooter
Classic Quake gameplay (strafe jumping, rocket jumping, air control, weapons etc.)
Champions with active abilities (and altered rule sets)
Unlocked framerate (120FPS+)
Emphasis on eSports, Matchmaking, Leagues
Long Beta Phase starting in 2017
Hybrid engine of id Tech and Saber Tech
Also wow at the japanese translation. :D
For people like that I think its important to point out the following, some of which was missed in this article:
- strafe jumping is included
- additional movement on some champions
- rocket jumping
- map and weapon pickups still exist
- no weapon carry limit
- only a single activated ability per hero, not 4 or 5 like in overwatch
- abilities dont seem to be on the same scale as ultimates in overwatch and so wont grant free, no-effort kills
Some of this is extrapolating on whats been in the trailers and some of it is stuff willits has mentioned in interviews and could of course change between now and beta, but this sort of thing demonstrates that you still are going to be doing everything you were doing in QL more or less. You just have abilities on top of that and will be considering hero compositions and matchups
From stuff sync has said on discord too, there doesnt seem to be dedicated support champions like in mobas or overwatch. All champions seem to be fraggers, just in different ways, and I think thats important. Mercy cant kill Roadhog one on one for example and that causes people to clump together, but the method QC is going with theoretically should allow for individual skill to shine through
Its too early to know if the game will be good or not, but if the things I have listed remain true then I think it stands a good chance
To me thats not really a big difference honestly. I just hope they are not as overpowered as ultimates in OW where you can perform a full teamwipe but still lose, because of stupidly overpowered ults.
None of those are free kill abilities. They are based on movement (teleport), information (wallhack) and defensive play (wraith form). I would bet that bullrush requires them to be below a certain amount of health to get gibbed and that its not easy to hit
If they keep on this trend then the abilities will surely just be things to assist you in some way rather than a straight up "press Q to win" button. Thats what I'm hoping at least
That satisfaction is short term "happines", so QC abilities could give you just an extension to defeat an enemy that has maybe cca 20% hp left which.