Quake Champions Weapons
Page 3: Super Shotgun
If you feel the enemy is close to death, consider switching to the Super Shotgun to finish them off. Dealing out high damage at close range may be easier than trying to hit a rocket on someone running away, or taking a risky Railgun shot. Knowing your enemy’s health and armor is critical to successful use of the Super Shotgun.
- Ammunition: Shells
- Damage per pellet: 6
- Pellets per shot: 20
- Rate of fire: 1000ms
- DPS: 120 dmg/sec
- Spread: 800
- Starting ammo: 10
- Max ammo: 25
- Range: close