John Carmack reflects on id Software layoffs
The recent wave of massive layoffs at id Software has prompted a thoughtful response from co-founder John Carmack. Instead of expressing outrage over the situation, the legendary programmer offered a pragmatic look at the brutal financial realities of the modern gaming industry in a recent statement.
Carmack admitted that he is saddened by the news but suspects the studio simply wasn't generating enough profit to satisfy its parent company. "I don’t have access to the books, but I suspect that id Software was a marginal business from Microsoft’s perspective," he explained, noting that games must financially succeed to ensure long-term production, regardless of how beloved they are by the community. He also conceded that his previous optimistic belief about Microsoft being a "good steward of the brand" is unfortunately not aging well.
While he acknowledged it is easy to assume corporate executives are to blame, Carmack questioned whether alternative approaches to pricing, marketing, or game design would have actually doubled the revenue of id Software titles.
The workforce reduction comes at an incredibly difficult time for the studio's legacy. As previously announced, Carmack and the rest of the original development team are set to gather at QuakeCon next month for a 30th-anniversary Quake reunion. He noted that these redundancies are "certainly going to dampen the mood" of the upcoming event. His comments arrive just day after fellow co-founder John Romero also spoke out regarding the situation.
Despite the grim circumstances, Carmack remains hopeful for the developers who are still at the company. "The game isn’t over yet, and I hope the studio rallies through," he concluded.
Carmack admitted that he is saddened by the news but suspects the studio simply wasn't generating enough profit to satisfy its parent company. "I don’t have access to the books, but I suspect that id Software was a marginal business from Microsoft’s perspective," he explained, noting that games must financially succeed to ensure long-term production, regardless of how beloved they are by the community. He also conceded that his previous optimistic belief about Microsoft being a "good steward of the brand" is unfortunately not aging well.
While he acknowledged it is easy to assume corporate executives are to blame, Carmack questioned whether alternative approaches to pricing, marketing, or game design would have actually doubled the revenue of id Software titles.
The workforce reduction comes at an incredibly difficult time for the studio's legacy. As previously announced, Carmack and the rest of the original development team are set to gather at QuakeCon next month for a 30th-anniversary Quake reunion. He noted that these redundancies are "certainly going to dampen the mood" of the upcoming event. His comments arrive just day after fellow co-founder John Romero also spoke out regarding the situation.
Despite the grim circumstances, Carmack remains hopeful for the developers who are still at the company. "The game isn’t over yet, and I hope the studio rallies through," he concluded.