Movement
- Footstep sounds no longer disappear at high FPS: the frequency of footsteps, water splashing, and swimming is now consistent across all framerates.
- View bobbing no longer freezes at high FPS and operates more smoothly.
Game Modes
- Added game modes: standard, instagib, lgarena and unholy.
- Callvote examples: \callvote map dm1 duel standard, \callvote map dm4 ffa lgarena.
- Local launch examples: \map dm1 duel standard, \map dm4 ffa unholy.
Gladiators
- \cg_playerBackflip 0 now disables backflips for Bones and Patriot.
- TankJr: Dash strength is no longer dependent on FPS.
- Patriot: Turret firing interval increased (150 -> 175 ms).
Awards
- Added "Calculated": Picking up Mega Health or Red Armor exactly at the moment of respawn.
- Added "Welder": Dealing 200 damage to an enemy with a continuous LG beam.
- Added "LG Freak": Dealing 300 damage to an enemy with a continuous LG beam.
- Hitting a dead body with a rocket no longer triggers the "Precise", "Midair" or "Director" awards.
Sounds
- Fixed game crashes caused by a high number of simultaneous sounds (128+). Excess sounds are now discarded with a console warning.
- Simultaneous sound limit raised from 128 to 255. Controlled via \s_maxVoices (16..255, applied after \snd_restart).
- Default announcer volume reduced: \s_volumeAnnouncer 0.8 -> 0.6.
- World sounds are muffled while the announcer is speaking: \s_announcerDuck (default 1).
- Doppler effect is applied to looped 3D sounds.
HUD
- Scoreboard (Tab) statistics now update once per second while open.
- The top-of-screen score no longer shows zeroes when joining a server or after changing nickname/gladiator.
- The icon and ammo count for the Lousy MG/SG/PG in the weapon bar are now taken from their own slot.
Final Frag
- Fixed a false "Final Frag" announcement and a stuck FINAL FRAG text after an opponent leaves.
- \g_finalfrag now acts only in duel and no longer affects other modes.
Weapon Models
- Updated weapon models: CZ45 Q3A Weapon Model Remake v1.0.
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