During the QuakeCon 2016 keynote speech, id Software Studio Director Tim Willits took to the stage to unveil an armory of new Quake Champions details. He showed another returning Champion, Anarki, the lanky speed-demon with a sweet hoverboard. He also teased three more Champions (though he didn’t name names) and revealed that there will be at least a dozen to choose from when the game enters closed beta.
Yeah and i argued that the reason we say the same thing is because we have both actually played the game (other people who played it at quakecon have said the same thing).
Attracting new players is the problem they are attempting to solve. Personally i'm a little worried that the game is actually still too much like Quake for that (even though i hate that thought because i love Quake) but we'll see how it works out i guess.
I wonder what the system requirements will be for this game. I want to build a new PC soon but I wouldn't want to end up with one that can't run this game optimally :D
I don't think you'll need the latest hardware to run it at high fps. It's an esports title after all, would make no sense to force everyone interested in the game to upgrade some way.
+ The renderer won't be idTech6 so that's something positive in terms of hw requirements I guess.
I remember everyone discussing if new DOOM is really Doom, but Quake is taking this to whole new level :D
I really hope ID by trying to please Quake fans and attract new players won't disappoint both of them.
I'm really curious how this will come out, but it's too early for hyping up this game :)
Attracting new players is the problem they are attempting to solve. Personally i'm a little worried that the game is actually still too much like Quake for that (even though i hate that thought because i love Quake) but we'll see how it works out i guess.
+ The renderer won't be idTech6 so that's something positive in terms of hw requirements I guess.