http://qlstats.net/game/1136755
can someone explain.. lol
i lose elo on all my ctf wins basically, used to be 2000 on qlranks
Oct 25thJan 17th
| mstshambler |
| 126 | ||
| agent |
| 63 | ||
| ash |
| 29 | ||
| fog |
| 3 | ||
| cYpheR |
| 77 |
ash & danchez |
agent & ash |
ARSENY |
Nitrino |
cYpheR |
ARSENY |
cYpheR |
H3LLDOWN |
pavel |
H3LLDOWN |
pavel |
k1llsen |
pavel & nitrino |
ash & danchez |
agent & kak_agent |
spart1e & oddi |
pavel & nitrino |
spart1e & oddi |
cypher & rell |
agent & kak_agent |
ash & danchez |
agent & kak_agent |
spart1e & oddi |
cypher & rell |
maxter |
Thri11er |
cYpheR |
Thri11er |
PepCo |
Thri11er |
Thri11er |
Karwik |
qlstats uses individual player performance metrics and not match win/loss.
you can find more information in the Q&A: http://www.plusforward.net/post/4488/Rating-QA/
Long story short, I can't (and don't want to) use match win/loss for a number of reasons, which I explained in the Q&A. So I can only try to make the best out of situation and use whatever data the game gives me to come up with some metric which correlates with expected match outcomes.