You know how UT4 is an absolutely sensational engine, but the movement physics aren't for everyone (I'm using that term loosely) Well I was thinking how CPMA was created in Q3 and how we have PQL in QL... Why can't we have a Q3 physics mod for UT? That game would kick some serious ass with Q3 physics. Why not? By the way I have no idea how to mod, but surely someone experienced is interested.
I've heard it is hard to change the movement physics using unrealscript or that fancy-pants blueprint system. I would expect you could quite easily implement the rudimentariness in C++ on there though. I've not seen any example of such movement yet however in UT4/mods/games using the engine.
It could be that many things would need to be rewritten at a deeper level? I don't know, I have no direct experience with the engine.
It could be that many things would need to be rewritten at a deeper level? I don't know, I have no direct experience with the engine.