Blood Run has received a new update. The main map change in this build is a major update for Deep Inside (dm7), described as a remake of Deep Embrace from Quake Champions.

General changes:
  • Ladder jumping behavior changed to be closer to Quake Live
  • \cg_autoHop 1 fixed, with autohop now working on ping without artifacts
  • Cylindrical hitboxes added:
    • \g_playerCylinders 0 – box hitboxes (Q3 style)
    • \g_playerCylinders 1 – cylinder hitboxes (default)
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  • Final Frag mode added (referenced by Diabotical’s Golden Frag)
    • \g_finalfrag 1 – enables Final Frag mode
    • \g_finalfragPentaltySeconds <sec> – 1-frag lead penalty timer (30 seconds by default)
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  • Automatic weapon switching order on no ammo fixed
    • default order now follows QC logic: BFG > RL > LG > RG > SG > MG > TB > PG > GL > Gauntlet
    • customizable via \cg_noAmmoWeaponCycle
  • In warmup, all weapons with maximum ammo are now available on spawn
  • Fixed a bug where sounds could disappear if playback started outside hearing range

Maps:
  • Deep Inside (dm7)
    • major update / remake work continued for the QC-inspired version of Deep Embrace

Servers:
  • PTS MOSCOW 1
  • PTS MOSCOW 2
  • PTS MOSCOW 3

Source: icon_telegram t.me/bloodrun_pts