I am convinced that the Glicko system, at least as far clan arena, is wrong, because it ignores the teamplay and often pushes the players to do damage and kill hiding and often staying past. this is wrong in a match , the teamplay is more important than the damage or kill. What do you think?
how can you quantify teamplay with elo? there is no metric in the game. back then ppl still went to more damage and there was also quitting before the lost match, huge problem that we dont have now. The system isnt perfect. play with mates you know and can rely on, and that solves this random ca problem.
whatever you do don't implement a random 20% bonus to the winning team....that would be really stupid and not at all based on anyone's skill...oh wait you already decided to tell us how to play and pulled this random bonus out of your ass....please scrap the 20% bonus as it makes no sense. you are ruining the game for a lot of people with this. not sure why this was done. unless u can explain the formula you used to calculate that everyone on the winning team is 20% better than everyone on the losing team?