id Software breaks silence on layoffs as reports surface of a new DOOM
id Software has issued its first official public statement following the massive wave of layoffs that reportedly cut the studio's workforce in half.
In a message shared on social media, the studio thanked fans for their support during a difficult week and downplayed the severity of the downsizing. "While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for," the statement reads.
The studio also provided context regarding its current scale, claiming that the team today is "about the same size we were when making DOOM (2016)." They emphasized their commitment to a flat organizational structure where "everyone is a maker," promising to remain true to that philosophy going forward.
Adding to the conversation, The Verge journalist Tom Warren offered some reassuring inside information in response to the studio's statement. Warren clarified that the cuts have not relegated the legendary developer to a supporting role for other Microsoft projects. "While the id layoffs have been deep, I understand the changes haven’t turned id into a support studio," Warren noted. "Instead, they’re now in the early stages of a new Doom game."
This aligns with the studio's own promise to keep building the great games they are known for. The team concluded their message by looking forward to seeing fans at QuakeCon this August.
In a message shared on social media, the studio thanked fans for their support during a difficult week and downplayed the severity of the downsizing. "While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for," the statement reads.
The studio also provided context regarding its current scale, claiming that the team today is "about the same size we were when making DOOM (2016)." They emphasized their commitment to a flat organizational structure where "everyone is a maker," promising to remain true to that philosophy going forward.
Adding to the conversation, The Verge journalist Tom Warren offered some reassuring inside information in response to the studio's statement. Warren clarified that the cuts have not relegated the legendary developer to a supporting role for other Microsoft projects. "While the id layoffs have been deep, I understand the changes haven’t turned id into a support studio," Warren noted. "Instead, they’re now in the early stages of a new Doom game."
This aligns with the studio's own promise to keep building the great games they are known for. The team concluded their message by looking forward to seeing fans at QuakeCon this August.